Clara Barnholdt

Clara Barnholdt

Clara Barnholdt

Understand before creating

I believe good product design starts with understanding people, their needs and the problems worth solving.

My process begins with discovery, exploring user behaviours, identifying pain points and understanding business objectives. Through user research, stakeholder conversations and analysis of existing experiences, I look for insights that reveal opportunities for improvement.

The goal is to understand the problem space before jumping into solutions.

Focus & Methods

User Research

User Needs & Pain Points

Stakeholder Interviews

User Behaviour Analysis

Business Objectives

Opportunity Identification

Identify problem

Focus & Methods

User Journey Mapping

How Might We (HMW)

Requirements Definition

Prioritisation

Success Metrics

Research is only valuable when it leads to a clearer understanding of what needs to change.

I bring together insights to identify patterns, map user journeys and define the core problem. By balancing user needs, business priorities and technical constraints, I establish a clear direction for the design work.

This helps ensure we're solving the right problem, rather than just treating its symptoms.

Focus & Methods

Ideation & Concept Development

User Flows

Information Architecture

Low-Fidelity Wireframes

Design Exploration

Cross-Functional Collaboration

Explore possibilities

The first idea isn't always the best one.

I explore different approaches through ideation, user flows and wireframes, considering how each solution might affect the overall experience. I challenge assumptions, compare alternatives and collaborate with others to find a direction worth developing.

At this stage, it's about finding what works, not making everything look polished.

Make the complex feel simple

Make the complex feel simple

Approach

UI & Interaction

Design Systems

Prototyping

Accessibility

Developer handover

I turn concepts into intuitive interfaces, focusing on visual hierarchy, interaction patterns and making complex workflows feel simple.

High-fidelity UI
Interaction patterns
Visual hierarchy
Component states

UI & Interaction

Design Systems

Prototyping

Accessibility

Developer handover

I turn concepts into intuitive interfaces, focusing on visual hierarchy, interaction patterns and making complex workflows feel simple.

High-fidelity UI
Interaction patterns
Visual hierarchy
Component states

UI & Interaction

Design Systems

Prototyping

Accessibility

Developer handover

I turn concepts into intuitive interfaces, focusing on visual hierarchy, interaction patterns and making complex workflows feel simple.

High-fidelity UI
Interaction patterns
Visual hierarchy
Component states

Test assumptions. Learn. Improve.

A design can look great and still miss the mark.

I use feedback, usability testing and design reviews to question decisions and identify friction. By evaluating solutions against user needs and the original problem, I can refine the experience and make more informed design choices.

Iteration is part of the process, not something that happens only at the end.

A design can look great and still miss the mark.

I use feedback, usability testing and design reviews to question decisions and identify friction. By evaluating solutions against user needs and the original problem, I can refine the experience and make more informed design choices.

Iteration is part of the process, not something that happens only at the end.

From design to reality

A design isn't finished when it's handed over. I believe in staying involved throughout implementation, collaborating with developers, reviewing the experience and refining the details to ensure the final product works as intended.